Animation of Drawings 1

Subject is not scheduled Not scheduled

Code Completion Credits Range Language Instruction Semester
309FIAD1 credit 4 2 hours (45 min) of instruction per week, 82 to 102 hours of self-study English winter

Subject guarantor

Name of lecturer(s)

Department

The subject provides Department of Animation

Contents

This course will introduce you to the fundamentals and basic principles of animation in general.

Main focus will be given to the classical 2D hand drawn animation, since it is the technique with the biggest

tradition and rest of the techniques can be compared or derived from it (even the current CG animation).

We are going to start with easy exercises which help to understand basic space and time relationships.

They are based on working with rigid bodies up to soft bodies, basic mechanical and physical rules and so on.

From there we are going to work through each exercise to get to the human figure and to the one of the main animation

disciplines - character animation. The course's end will be the rigid human walk and walk-cycles. Every learning group

is unique so the actual end of the course depends on the flexibility and skill of the whole group (we can get a bit further,

or end sooner).

For this we are going to need basic introduction to the computer image post-production and work with software

like Adobe Photoshop, Adobe Premiere and Adobe After Effects.

Each lecture will be divided into two three parts.

First part will consist of short presentation (up to 15minutes) of one of the participants about recent cultural experience

(each lecture, one participant).

Second and the most important is the feedback and review of the completed exercises. Everyone shows his or her work

to the rest of the class and everyone is invited to the discussion.

Third is the theory or software lecture (or both), depended on the course's progress and current exercise.

Learning outcomes

Fundamentals and basic principles of animation

Prerequisites and other requirements

basic drawing skills, basic computer skills.

Literature

THOMAS, Frank a Ollie JOHNSTON, 1981. The illusion of life: Disney animation. New York: Disney Editions. ISBN 0786860707.

WILLIAMS, Richard, 2001. The animator's survival kit. London: Faber. ISBN 0571212689.

FURNISS, Maureen, 1999. Art in motion: animation aesthetics. Repr. London: John Libbey. ISBN 1864620390.

MCCLOUD, Scott, MARTIN, Mark, ed., 1994. Understanding comics. New York, N.Y.: Harper Perennial. ISBN 0-06-097625-X.

Evaluation methods and criteria

The course is heavily based on individual work and assignments. To successfully finish the course, students must submit all assignments on time participate in class.

Physical attendance and attendance to material are more important than actual outcomes, which may differ based on individual skills.

Note

Communications will be on Facebook or other service.

Further information

No schedule has been prepared for this course

The subject is a part of the following study plans